#pragma once

#ifndef YETISEEKDECISION_H
#define YETISEEKDECISION_H

#include "DecisionTreeNode.h"
#include "YetiEnemy.h"

class YetiSeekDecision : public DecisionTreeNode<YetiEnemy>
{
public:
	void makeDecision(YetiEnemy* owner) 
	{
		owner->stateMachine.changeState("Seek"); 
	}
};

#endif